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AI Insights · Timothy · April 2024

Top 5 Hybridcasual Games on iOS in Australia: Q1 2024 Performance

Discover the performance trends of the top 5 hybridcasual games on iOS in Australia for Q1 2024, including weekly downloads, revenue, and active users.

Top 5 Hybridcasual Games on iOS in Australia: Q1 2024 Performance

The first quarter of 2024 saw notable trends in the performance of the top 5 hybridcasual games on the iOS platform in Australia. Here's a closer look at how these games fared in terms of weekly downloads, revenue, and active users.

Last War:Survival from FirstFun experienced significant growth in weekly revenue, starting at approximately $26.5K in early January and peaking at around $174.5K by the end of March. Weekly downloads fluctuated, with a high of 20.7K in mid-January and a low of 7.9K in mid-February, before stabilizing at around 15.6K towards the end of the quarter. Weekly active users showed a steady increase, rising from 17.5K to 32.6K over the quarter.

Match Factory! by Peak Games showed a steady climb in weekly revenue, beginning at $37.7K and reaching $65.4K by the end of March. Downloads saw a mixed trend, starting at 11.9K in the first week of January, dipping to 5.5K in early March, and then recovering to 8.2K by the end of the quarter. Active users consistently increased from 21.2K to 32.6K during the same period.

Triple Match 3D by Boombox Games LTD maintained a relatively stable weekly revenue, hovering around $52K to $58K throughout the quarter. Downloads showed a declining trend, beginning at 3.2K and decreasing to 1.8K by the end of March. However, active users remained stable, fluctuating slightly around the 21K to 22K mark.

Happy Match Cafe™ from KINGS FORTUNE PTE.LTD. saw a gradual increase in weekly revenue, starting at $8.7K and reaching $23.4K by the end of March. Downloads peaked at 17.8K in early February but dropped significantly to below 1K towards the quarter's end. Active users showed a positive trend, increasing from 26.1K to 33.9K over the same period.

Finally, Survivor!.io by HABBY experienced moderate growth in weekly revenue, starting at $14.2K and peaking at $22.3K in mid-March. Weekly downloads varied, with a high of 5K in early January and a low of 2.9K in mid-February, ending the quarter at 3.4K. Active users saw fluctuations but generally decreased from 28.5K to 22.7K by the end of March.

For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024